Tommy Smiles sends his regards. The kitchen overheats. And the party has a word with the chef.
A cleric walks into a bar. An innkeeper goes missing. And the party is recruited for a diplomatic mission.
Caer Cadarn is overrun. Farfar pays all debts. And the party conducts an interview.
Plank remembers another life. Veil takes flight. And the party picks up the pieces.
A powerful ritual attracts the wrong kind of attention. Plank solves a riddle. And the party meets its match.
Brother Orphic tells the truth. Alton rides a pony. And the party finally gets to rest—sort of.
Blood leaves a trail. Farfar fights through the flames. And the party wrestles with guilt.
Alton is alone and pursued by many enemies. Memory becomes muddled with the present. And the party—where IS the rest of the party??
Sahuagin scramble to protect their siege weapon. An ally falls. And the party plays with fire. Again.
Terrified townsfolk flee from the cathedral of Rhadros. Veil meets a foot soldier. And the party runs toward danger.
Desperate survivors are found while scouting the town. Alton isn’t as sneaky as he’d like to be. Get some allergy meds dude! Oh and the party knocks on a big door.
Brother Orphic is missing, along with many citizens of Caer Cadarn. Farfar is shy. And the party plans an early morning outing.
The castle is besieged by Sahuagin forces. Marellius Tull has no love for the Empire. And the party answers an urgent summons.
Caer Cadarn burns on the horizon. Veil sticks the landing. And the party makes new friends—and new enemies.
Plank visits an old friend. Otho has another dangerous mission. And the party learns that money can’t buy happiness, but it can buy healing potions.
Farfar holds his breath. Roseen does not approve of Finola’s new friends. And the party finds that Handsome Jack’s lair has more than one surprise.
It’s time for another expensive exchange of goods, but this time the party (and the players) have made secret plans. Are they anticipating the right kind of treachery? Can the DM be foiled? Find out on this week’s Kindagood R...
After the deadly combat in the necromancer's lair comes to it's dreadful conclusion, the party catches a lead on an old enemy. Plots and plans abound in this week's Kindagood RPG Podcast! This is the sixth part of Chapter IV:...
In this episode, the DM is an unrepentant bully, monsters attack Alton's Achilles heel, Plank gnaws distractedly on bad guys, Farfar takes a nap while his party is in danger, and Veil contemplates leaving these losers and hit...
The DM wasn't sure the players would be back for more - but they showed up! Revenge on their minds, the players seek for clues in Talabriga while - somewhere - Handsome Jack and Honey are partying like it's the …
Ambushed by bounty hunters, watched by the Imperial Secret Police, and sitting on a pile of valuable contraband dwarven treasure, the party makes a risky plan to sell the goods to a pair of foreign merchants. The plan is set,...
Last episode the party learned the true value of the dwarven coin hoard they found. (though they've convinced Alton they are worth about a buck two eighty). This week the party has the city of Talabriga to explore. Will they …
Finally back to the bustling island of Talabriga, our party is all shiny and leveled up. They have bags of loot and a city full of adventure. Find out what awaits them in this VERY SPECIAL double episode. This is …
Whew! They made it! The crew limps back to Talabriga to take stock of what they've been through and where to go next. But a surprise or two awaits them on the way. See what rude jokes Farfar suffers in …